Castles & Sieges

Castle sieges are not tied to weekends or fixed times. Clans decide when to challenge a castle!

Starting a siege

Castle siege duration has been reduced to 1 hour. You can now teleport to the town where a castle siege is taking place, even while the siege is in progress!

Register your clan as an attacker through the castle NPC. The first registration starts a 30-minute countdown to the siege.

During these 30 minutes, other clans can also register as attackers and join the upcoming battle. Additional registrations do not reset the timer or delay the siege. Registration remains open until the siege begins.

Server-wide announcements will identify the target castle, the attacking clan and the ruling clan. Additional reminders will appear during the countdown.

Castle ownership and protection after battle

Your clan keeps its castle until another clan takes it in a siege. When the battle ends, the castle receives a registration protection period:

A new clan captures the castle — 4 hours of protection.

The ruling clan successfully defends the castle — 4 hours of protection.

This hour is counted from the end of the siege . During this period, no clan can register for another attack on that castle.

Once protection expires, registration reopens. The next siege begins 30 minutes after the first new registration — it does not start automatically when protection ends.

Gather your allies, choose your target and prepare to defend your territory!

Passive bonus (skill) activated upon capturing a castle.

Dion

+1 CON

Hold Attack: +15%

Poison Res: +15%

Holy Res: +8

Giran

+1 STR, +1 INT

Bleed Attack: +15%

Paralysis Res: +15%

Wind Res: +8

Oren

+1 STR, +1 INT

Paralysis Attack: +15%

Hold Res: +15%

Dark Res: +8

Aden

+1 WIT, +1 DEX

Mental Attack: +15%

Stun Res: +15%

Earth Res: +8

Innadril

+1 MEN

Sleep Attack: +15%

Stun Res: +15%

Water Res: +8

Goddard

+1 WIT, +1 DEX

Stun Attack: +15%

Sleep Res: +15%

Fire Res: +8

Rune

+1 STR, +1 INT

Poison Attack: +15%

Hold Res: +15%

Fire Res: +8

Schuttgart

+1 MEN

Hold Attack: +15%

Fear Res: +15%

Wind Res: +8

Gludio

+1 CON

Stun Attack: +15%

Bleed Res: +15%

Water Res: +8